Portfolio

Here you will find a variety of games and demos completed either as part of my BSc, MSc or done in my spare time. If you have problems running any of the projects, please download VS08 Redist, VS10 Redist, DirectX and depending on your graphics card, Nvidia Drivers, AMD (ATI) drivers. If the problem persists, please contact me.

Multi Core Game Engine

Final project for the MSc. Research and implementation of multi core techniques and future directions.  Used C++ and OpenGL. Took almost 2 months to complete.

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Armor Attack Remake

Team project for the Masters, a remake of the vectrex game Armor Attack. Used C++, OpenGL and OpenAL. Took about 1 month and 2 weeks to complete.

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Armor Attack Advanced

Team project for the Masters, an advanced version of the vectrex game Armor Attack. Used C++, OpenGL and OpenAL. Took about 1 month and 2 weeks to complete.

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OpenGL Graphics Demo

Project made for the MSc, a graphics demonstration using C++ and OpenGL / GLSL displaying several effects. Took 2 months to complete.

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Simulation and Concurrency

Coursework for the Masters, a demo of physics based modeling, networking and concurrency using C++, OpenGL and Winsock. Took 1 month to complete.

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HLSL Shader Demo

MSc Project, vertex and pixel shader techniques in HLSL with RenderMonkey. Took 2 weeks to complete.

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Three Thing Game

A 24 hour competition. Used C# and XNA for Windows Phone 7. Team project.

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HLSL Assembly Shaders

Assignment for the MSc, various shader effects in C++ and asm HLSL. Took 24 hours to complete.

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Board Game

Design coursework for the Masters: a board game based on checkers using BYOB. Took 4 days to complete.

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2d game prototype

A game sample done in my spare time, some years ago, using C++ and Allegro. Took about 2 weeks to complete.

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Tic Tac Toe

  • A game done in my spare time, some years ago, using C (and a little C++) and SDL. Took about 3 days to complete.
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Senet

A game done for the BSc using Java. Took about 3 weeks to complete.

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