OpenGL Graphics Demo

Project made for the MSc, a graphics demonstration using C++ and OpenGL / GLSL displaying several effects. Took 2 months to complete.

Features:

  • Phong shading, glsl fog, displacement and environment mapping, skybox, toon shading.
  • Component based architecture with hierarchical scenegraph and event based messages.
  • Custom format mesh loader with converter from OBJ.
  • Point, Wireframe, Flat and Gouraud view modes.
  • Point, billboard and mesh particles.
  • L-system based animations.
  • Scenes completely created in script.
  • Quaternion based camera.


Files: Windows Binary (2.5 Mb)   Design and Report (1.5 Mb)

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